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Innovative CUbiC Projects


October 1, 2018
Sethuraman Panchanathan
Dr. Panchanathan

Batch Mode Active Learning for Pattern Classification: The rapid escalation of technology and the widespread emergence of modern technological equipment has resulted in the generation of large quantities of digital data. This has expanded the possibilities of solving real world problems using computational learning frameworks.

 

Social Interaction Assistant: Effective communication requires a shared context. In face-to-face interactions, parts of this shared context are the number and location of people, their facial expression, head pose, eye contact, and movements of each person engaged in a conversation. Faces serve an essential function in social interactions by providing cues to attention, but it can be an impossible feat for those with visual impairment.

 

Vibrotactile-Based Motor Learning: Every day, our bodies perform complex motor movements, even during the simplest of physical tasks, often without conscious thought. The movements involved in new motor skills are typically learned through audiovisual instruction, sometimes with direct physical contact from an instructor. However, this type of instruction is limited when vision and/or hearing is impaired.

 

Socio-Assistive Technologies for Children with Autism: Individuals with cognitive, developmental and learning disabilities – in particular, Autism Spectrum Disorders (ASD) – have a significant social communication impairment, a situation that can often lead to social isolation. Reducing the need for formal care services for individuals with ASD using intelligent technologies could save $90 billion annually.

 

Deep Architectures for Emotion Estimation Motivated by the vision of the future, automated analysis of nonverbal behavior, and especially of facial behavior, has attracted increasing attention in Computer Vision, Pattern Recognition, and Human-Computer interaction. With facial expression being one of the most effective ways of implicit communication, analysis of facial expression is the essence of most effective computing technologies.

 

VibroGlove: The VibroGlove is a novel interface for enhancing human-human interpersonal interactions. Specifically, the device is targeted as an assistive aid to deliver the facial expressions of an interaction partner to people who are blind or visually impaired.

 

Improving the Intelligibility of Dysarthric Speech: Speech is a complicated process with many potential breakpoints. Speech that is less intelligible due to a neurological disorder is referred to as dysarthric speech. Individuals with dysarthric speech generally find it difficult to communicate with unfamiliar communication partners and are often not understood.